In later levels you face foes that have red guns, this means that even if you kill them, you can’t grab their weapon. The enemies for example aren’t just your standard weapon-wielding cannon fodder anymore. There are plenty of new elements in SUPERHOT: Mind Control Delete which keeps things interesting, fresh, and somewhat more difficult. This isn’t necessarily a bad thing as the opportunities to dispatch enemies creatively on offer stops boredom setting in and allows you to approach the same level in plenty of different ways. However, as elements of these levels are procedurally generated and recycled often, you do get to play the same levels over and over.
This may disappoint some fans who enjoyed the enclosed nature of the first game, but for me personally the more open levels make Mind Control Delete much entertaining and replayable. Although this is more frantic, it also feels a little more scrappy than the perfectly orchestrated scenes from the first game. The linear puzzle-solving element of the first game, while still prevalent has faded in favour of a more full-on action type of affair. If you found the levels in the first game a little claustrophobic, the good news is that the levels in SUPERHOT: Mind Control Delete are bigger and much more freeform than before. The scope for ingenuity is substantial and above all brilliant fun.
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Or just go full force unloading your clip at the first thing that moves. Throw a fire extinguisher at someone’s face or, rush an incoming foe, disarming them and using their own gun against them. While the directive stays the same on each level, it’s up to you how you go about dispatching the many foes hellbent on taking you down. This VR world you’re trapped in is your sandbox playground. There’s just enough here to live out your John Wick fantasies. The order of the day is to dispatch a bunch of red foes to progress to the next level in the hope of eventually escaping this VR nightmare. The story does delve a little deeper into the themes that were touched on in the first game but that being said, it’s still a bit on the light side. You’re basically an assassin type individual who is stuck in a VR simulation. SUPERHOT: Mind Control Delete has a story of sorts thats more substantial than the first game, but still a tad on the light side. A sequel that is full to the brim of new features to keep your time-bending appetite sedated. So pretty much out of nowhere a SUPERHOT sequel has arrived called Mind Control Delete.
It breathes new life into the FPS genre and this time control mechanic works brilliantly. But as soon as you start moving so does the world around you, including the bad guys and the hundreds of bullets that they are firing at you. It works like this – if you stand dead still, time doesn’t move. If you have been living in a cave for the past few years, Superhot is a 2017 game that uses time-bending witchcraft to help you clear out levels of gun-toting bad guys. The game leaves you exhausted but in the best possible way. These epic tense-filed moments are happening in every level of SUPERHOT: Mind Control Delete. As the machine gun firing foe reloads I throw my newly acquired weapon at him, he drops his gun in a daze, I grab it, turn quick and shoot the shotgun dude in the face. I watch as the bullets pass me by, like any Matrix film you’ve seen. I keep turning, then start to slowly step sideways. I then see the hail of bullets heading my way at infinitesimal speed. How am I going to get out of this one? I put just the slightest amount of pressure on the Dualshock 4 thumbstick, turning as slowly as I can.
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I charge forward to the guy with the pistol, punch the gun out of his hand, I turn ready to shoot the guy with the shotgun.īut then, I hear the heart-stopping crack of a machine gun behind me, I stay dead still, weighing up my options. Two foes are are in front of me, both wielding weapons – one with a shotgun, one with a pistol. Building on the mechanics of the original, SUPERHOT: Mind Control Delete is a thoroughly enjoyable sequel.